Weekly Roundup: Happy Holidays! & Effectiveness Of Video Games At Combating Dyslexia

Happy Holidays!

We are reaching the end of the 2017, it has been an exciting year for the awareness of learning difficulties and a lot of progress has been made! We have seen the rise of academics and professionals publicly announcing their learning difficulties, standing up to the stereotypes and in turn becoming inspirations for all those that were told academics was not for them. We have also seen workplaces open up to neurodiversity and change their thinking about the amazing range of talent they have been overlooking for so many years.

Even though it has been a good year progress is slow and we must remember that these changes can also change, so we must keep on raising awareness and helping each other!

Happy holidays to you all!

Scientists Explore Effectiveness Of Action Video Games To Combat Dyslexia

This week there was the release of a very interesting study published in the Scientific Reports journal into the effectiveness of action video games on dyslexia and it seemed to raise a lot of curiosity from all of you that follow us. The article points out the connection between action games improving visual attention and learning processes and how this can be put to use tackling dyslexia. The scientists from the Basque Center on Cognition, Brain and Language (BCBL) of San Sebastian and the Psychology Lab of the University of Grenoble Alpes (France) worked on verifying the effectiveness and even though it was a fairly small study it seems conclusive that it does improve the learning processes.

Dybuster’s Calcularis (for math difficulties and dyscalculia) and Orthograph (for difficulties with reading, writing or spelling and dyslexia) use videos games, as creating a multi-sensory computer game environment can truly improve learning processes and has been scientifically proven, you can try both for free: Try Calcularis Now, Try Orthograph Now.